Reversed Loops in UE4
May 23, 2016··
1 min read
Akbolat Sadvakassov
Hi-hi! In previous post I showed how to add Delay support in loops. In this we’ll go further and will add reverse mode to ForLoop and ForEachLoop.
As I wrote here, we create any loop, double click on it and UE4 opens StandartMacros blueprint. Then, copy everything inside EventGraph and paste it into Macro inside your blueprint.
Keep in mind, that modified loop, works only inside blueprint, where its created.
Settings for ForLoop:
And now ForEachLoop:
It’s a mirror from WebArchive