Mouse Aiming in UE4/ MP Top-Down
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Hi-hi!
In this tutorial, I’ll show you how to implement mouse aiming in Top-Down games. In one of the previous tuts I showed a version for gamepad sticks.
P.S. It’s easier to implement than sticks.
Before starting, take a look at this post(Advanced Joystick in UE4 / Multiplayer Top-Down) until “Setting up Left Stick” item inclusive. Others isn’t necessary if your project doesn’t support gamepad.
In first, create a function in TopDownController. And set next:
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We cast to TopDownCharacter through GetControlledPawn. Then we call SetControlRotation. It has an input named New Rotation. A value for this input we get from our actor’s (GetActorLocation) and mouse’s coordinates(GetHitUnderCursorByChannel), which connected to FindLookAtRotation.
Now in the EventGraph, connect our function to AddMovementInput.
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The last step we need to do is – open TopDownCharacter, set true UseControllerRotationYaw checkbox in ClassDefaults and set false OrientRotationToMovement checkbox in CharacterMovementController.
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And works in MP. Feel free to ask.
Link to project –> Google Drive
It’s a mirror from WebArchive